There is a problem in the process of creating motion after completing bone mapping. FBX was extracted only from the bone that fits the bone that was mapped. And the part after the shoulder doesn't fit well in the process of making motion. Forward kinematic Animation Compatibility is said to be in red and has problems, but the Golaem Conversion Quality is not showing any problems. Is there any way I can check? I checked the problem raised on the homepage, but I couldn't find the answer.
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