What would be the easiest way to have my entities render with a holdout shader? I want to create a Render Layer where my agents render black and holdout the surrounding scene geometry.
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I tried assigning a Vray properties node to the Vray Render Proxy and setting it to a matte but it doesn't work. I thought maybe there was a way to create a general override that would place all shaders in the scene but it looks like I may have to go into each of the 20+ shaders and add a vray wrapper that way.