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Hey Jon,Ok we figured the issueWhen Entities are added to a flock scene, they are taken into account for the avoidance by the others and it triggers the behavior you witnessedWe're fixing this right now and should be able to provide a nightly build next mondayThanks for reportingBest,
On Fri, Jan 29, 2021 at 10:39 AM Nicolas Chaverou <nicolas...@golaem.com> wrote:
Hey Jon,I'm able to reproduce this on our side. We're taking a look at this today and will keep you updated.Usually for this kind of use case, we recommend to use the Detach BehaviorIt allows to break connections with bones within a CharacterYour approach is also legit thoughWill keep you updatedSorry for the inconvenienceBest,
On Fri, Jan 29, 2021 at 9:40 AM Jon Jordan <j...@blur.com> wrote:
--Whenever I use the Master-Slave behavior to connect to an entity that is using flocking behaviors to follow a curve, the flocking entity behaves oddly, no longer following the its curve, and just turning in circles. I disable the Master-Slave behavior and the flocking motion returns to normal. I've been setting things up by following the Constraining Passengers to Cars and the Master/Slave Behavior video tutorials.
Maya 2020Golaem 7.3.2
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