We are working under linux, withmaya, and a golaem version 7.3.9.
We are building a soccer stadium .
caches have been done and crowds have been generated only on 1/4 of the stadium .
Thanks to the layout tool we would like to fill the other 3/4 of the stadium.
stadium has been modelised the same way ( only 1/4, the rest is instance with mirroring and rotation layer on the top of it )
We would like to apply the same technique for the crowd part, but it seems that we can't find a way to mirror a cache thanks to the layout tool. ( stadium isn't square, hence we need a mirror tool to fit perfectly the other parts of the stadium... )
Thanks for your help.
We've been adding Geometry Mirroring the Golaem v8 but that only applies on one Character and mirror its posture / geometry
It's not possible to mirror crowd patches for now but it makes a lot of sense and we'll add it for a future version
Are you expecting that Layer to just mirror positions and orientations of a selection or also the posture geometry of each character ?
In the mean time, I'd advise to use the SnapTo Layer
It allows to reshape a crowd patch according to a new set of positions / orientations defined by a Population Tool
Contrary to a future Mirror Layer we'll add, the SnapTo will not preserve proximity between characters and will reshuffle how the characters are assigned to a population tool slot
Would that be enough ?
Another option would be to create another Cache Proxy with your original simulation and apply an inverse scaling on the transform node (within Guerilla in your case)
That will mirror the prcedurally generated geometry
Let us know if any of those workaround would be good enough for your usage :)