Submitted on Tuesday, September 27, 2022 - 14:10
Submitted by anonymous user: 212.170.48.86
Submitted values are:
First Name: Ariadna
Last Name: Ollé
Company: Lamppost VFX
Status: Customer
Email:
ollea...@gmail.com
Emails to CC:
Golaem Version: 8.1
Maya Version: 2022
Python Version:
OS: Windows
Distribution:
Renderer:
Other DCC:
Subject: Wrong skeleton mapping
Attachment:
https://golaem.com/sites/default/files/webform/Pigeon_Screenshots.zip
Details:
Good morning,
We are experiencing some issues while trying to remap the joint structure we
created for a pigeon into the Golaem Character Maker, we hope you can provide
some solution or suggestion.
Our problem arises the moment we need our character to fold its wings, since
we need to animate the feathers as fingers in order to adapt their postion to
the body. We tried several joint hierarchy options till we decided to rig the
feathers as effectors connected to a limb in order to be more close to a
basic Golaem Mapping. And, despite we can export the Golaem Character
correctly rigged and skinned as an Entity, some parts seem not to be
operating right.
The feathers seem not to be capturing any animation (we attach an image of
our charcater in fold wings position comparing the Maya animated posing with
Golaem Population Entity result). The feathers (effectors) do not seem to be
picking responding to the motion we created to achieve that pose.
As well it looks like the limbs break its curvature in its T-Pose (we attach
as well an image comparing both Spread Wings Character: Maya version vs
Golaem Entity result).
In order to facilitate the understanding of our process we provide, as well,
a capture of the joint hierarchy we created from Maya and the Skeleton
Mapping Structure created from the Golaem Character Maker.
If there is a more eficent skeleton hierarchy for this character, we are open
to ideas. Please keep in mind that we are only testing the wings (we knew
this is the trickiest part), so we haven't create nodes for the neck and head
yet.
Thanks in advance for your help!
Ariadna Ollé and Gerard Casas
Lamppost VFX
The results of this submission may be viewed at:
https://golaem.com/node/250/submission/6483