HI
I reorganized my questions according to your request
Question 1
When a character switches from running on flat ground to climbing on a wall, it is not possible to maintain a smooth transition to the wall at the corner. Sometimes the character will pass through the wall and slowly return to the track outside the wall. Even if I use AdaptGround, this problem still occurs
Question 2
The character always likes to run towards the edge of the wall when climbing up through curve navigation, and does not fully follow the curve navigation to climb along the center of the wall. The heap up is within the edge range, which is very frustrating and difficult to understand
Looking forward to your reply.
Thank you