[Release] Golaem 8.0.3

38 views
Skip to first unread message

Alexandre Pillon

unread,
Nov 3, 2021, 12:41:51 PM11/3/21
to Golaem List
Hi guys,

We just released Golaem 8.0.3 + published a press release about Golaem 8 with lots of videos showcasing the new features


Golaem 8.0.3 comes with many small improvements and bug fixes, as well as voxelized external entities (so that you can use different shapes for them and not only cylinders)!

As usual, you can download the new packages here: https://packages.golaem.com

Cheers,
Alex

GOLAEM 8.0.3 (2021/11/03)

NEW FEATURES

  • External Entities can now be approximated with voxels for perception

IMPROVEMENTS

  • Speed Ratio Attribute of a Motion Behavior is now dynamic
  • Improved UI for Layout Files in the Simulation Cache Proxy node
  • Improved selection feedback in the Layout Tool when zoomed out
  • Improved Mirror Layer processing on different character in the Layout Tool
  • Added support for shared triggers in the Golaem Engine plugin
  • Added string id per mesh for cryptomatte in the Renderman plugin
  • Added shader and entity name in the tags of the Guerilla Render plugin
  • Added specific display on non default triggers in the Behavior Editor node graph
  • Added entity filter attribute in the Cloth Locator
  • Added support for more Nucleus constraints (cloth on cloth, more than 2 components...) in the NCloth Behavior
  • Added Namespace export attribute in the FBX Bake tab
  • Slots use now the orientation of faces / edges when populated in Component Mode in the Population Tool
  • Slots can now be updated from Component selection in the Population Tool
  • Character can now be translated on the Y axis with the Translate Layer in the Layout Tool

BUG FIXES

  • Fixed HSL shading on cloth display in GPU Render Previz display mode
  • Fixed HSL shading computation in GPU Render Previz display mode
  • Fixed asset repartition inconsistency when adding a Layout File to a Simulation Cache Proxy
  • Fixed EntitTypes weights not restored correctly when a Population Tool is hidden in the scene
  • Fixed Decimate attributes not updated when distance or operator change in the Population Tool
  • Fixed mesh deletion when switching display from Mesh Drive to GPU Render Previz
  • Fixed integer shading attributes assignment in the Guerilla Render plugin
  • Fixed a crash when no Entity Type is specified in the MasterSlave Behavior
  • Fixed a crash when using an invalid Golaem Attribute Expression
  • Fixed a crash when using multi threads at rendering time
  • Fixed a crash when exiting Maya 2022 within a Golaem scene
  • Fixed a crash when opening the Attribute SpreadSheet with an External Entity in the scene
  • Fixed socket not closed error when rendering heavy simulations
  • Fixed default values for the Bake tab settings of the Simulation Exporter
  • Fixed Helper Window when having an empty Entity Type in the scene
  • Fixed Golaem Attribute Helper window

REFACTORING

  • Merged Golaem Attributes and Entity Type Attributes
  • Tabs can now be renamed in the Layout Tool
  • Added support for Houdini 18.5.672
  • Added support for Redshift 3.0.46-57
  • Removed support for Houdini 18.5.462
  • Removed support for Redshift 3.0.36-40

SUPPORTED DCCS

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.672

SUPPORTED RENDERING ENGINES

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55


--

钟昆达

unread,
Nov 24, 2021, 8:16:58 AM11/24/21
to Golaem List, Alexandre Pillon
I tried to install  GolaemForUnreal-8.0.3-UE_5.0EA, but I can't find "Source" folder in it. According to installation guild it should have 4 folders.

Alexandre Pillon

unread,
Nov 24, 2021, 8:23:23 AM11/24/21
to 钟昆达, Golaem List
Hi,

It seems we had a regression in our packaging indeed, but anyway the Source folder is not needed for a classic use.

You can keep following the installation procedure without it

We will make sure the Sources directory is here in the next version

Cheers,
Alex
Reply all
Reply to author
Forward
0 new messages