Hi,
Here is a new Golaem release!
On top of the usual bug fixes and improvements, it brings a new foot locking mode in Golaem!
As you may know, the best motion quality makes the best crowds, but in case you have to deal with a less than perfect motion and the feet are sliding a bit, Golaem can now help fix it in post simulation!
Golaem 8.2.4 also brings the possibility to fully customize the Skeleton display mode of your characters, just as you can do with the physics shapes.
Note that there are deprecated and new supported versions for Arnold and Redshift.
We also added back support for Unreal 4.27.
Cheers,
The Golaem Team
NEW FEATURES
- New foot locking mode in the AdaptGround Behavior
- New Skeleton display mode configurable in the Character File
IMPROVEMENTS
- Improved performances of the Mesh Render Previz display mode
- New starting velocities attributes in the Locomotion Behavior
BUG FIXES
- Fixed Blind Data animation replay when using Entities with Skeleton Overrides
- Fixed physics computation when using Blind Data combined with World Servo Physics Mode
- Fixed data casting when using a Remap ChOp after a Multiplexer ChOp
- Fixed Sensor Input ChOp computation when using the Crowd Unit
- Fixed Sensor Input ChOp Visual Feedback display when using the Crowd Unit
- Fixed Sensor Input ChOp Visual Feedback display when using angular and distance modes
- Fixed a crash when angular and distance modes in the Sensor Input ChOp
- Fixed a crash when baking rigid meshes in FBX
- Fixed Matte when rendering with MtoA
- Fixed dirmap in the Golaem For Unreal plugin
REFACTORING
- Added back support for Unreal Engine 4.27
- Added support for Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- Added support for Redshift 3.5.14-16 / For Katana 3.5.14-16
- Removed support for Mtoa 4.2 / Ktoa 3.2 / Arnold 6.2
- Removed support for Redshift for Maya 3.5.01-04 / For Katana 3.5.01-04
- Shader Attributes are now declared in the primVars namespace when exported as USD Procedural
- Refactored the AdaptGround Behavior Attribute Editor
API
- New glmCrowdSettings command
- New -ignoreHiddenMeshes flag in the glmExportTerrain command
- Added GLMCROWD_CUSTOMBEHAVIOR_DIR environment variable for custom behavior directory
- Added GLMCROWD_CUSTOMTRIGGER_DIR environment variable for custom trigger directory
SUPPORTED DCCS
- Autodesk Maya 2020, 2022, 2023
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X
- Unreal Engine 4.27, 5.0, 5.1
- SideFx Houdini 19.0.622, 19.5.435
SUPPORTED RENDERING ENGINES
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X / For 3ds Max 6.0X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
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