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[Release] Golaem 9.1

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Alexandre Pillon

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Jul 1, 2024, 10:34:41 AM7/1/24
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Hi guys

We released a new update of Golaem 9.

It included a spectacular new Free Place mode to precisely place and edit characters with the Population Tool
Here is a quick preview (it actually includes more possibilities: slot positions, orientations, rendering types and entity types)

Placing characters
FreePlacePlace.gif

Editing Rendering Types with live preview
FreePlaceEdit.gif

We also revamped the Mesh asset assignment UI and made it available in simulation mode!

Last but not least, we updated Arnold and V-Ray versions as well as support a more recent version of Houdini.
By the way, Siggraph is coming, if you are attending, please let us know, we may be preparing a party!

Cheers,
Alex

GOLAEM 9.1 (2024/06/26)

NEW FEATURES

  • New Free Place mode in the Population Tool to direct slot positions, orientations, rendering types and entity types
  • Entity Mesh Asset assignment can now be edited in simulation

IMPROVEMENTS

  • FBX/USD/BVH animations can now be replayed on identical skeleton without mapping
  • Improved performances when using multiple Motion Behaviors
  • Improved UI on the Add/Remove Mesh Asset Layer of the Layout Tool
  • Added full Cryptomatte support in the Golaem for Vray plugin
  • Added support for position and scale for any bone in the ChopBehavior SetBone mode
  • Added support for Rendering Type color in the Entity Type display options
  • Added support for rotationPP input when creating a component Population Tool
  • Added move and erase options on multipoints Population Tools (using Free place mode)
  • Added orientation, entity type and rendering type edits options on Population Tools (using Free place mode)
  • Entity scale is now written as a PPAttribute in the linked particle system
  • Entity Rendering Type idx is now written as a PPAttribute in the linked particle system
  • Skeleton Overrides are now kept from one level to another
  • Mesh Asset and Shader Attributes values are now kept from one level to another
  • Added USD Procedural attributes in the Golaem Render Proxy
  • Added kind, extentHints information in the Golaem For USD plugin
  • New glmMaterialAssignMode attribute in the Golaem For USD plugin

BUG FIXES

  • Fixed USDSkel export when having Character Files with namespaces
  • Fixed a crash when using more than one Layout File on a Simulation Cache Proxy node
  • Fixed a crash when importing a multi material mesh with invalid materials in the Character Maker
  • Fixed a crash when playing a FBX file on a different skeleton
  • Fixed level creation when an EntityType node has been deleted
  • Fixed Population Tool density paint not being refreshed when opening a scene
  • Fixed Population Tool losing UV edits because of wrong collision tests
  • Fixed the loop blending of the Motion Mode of the Character Maker
  • Fixed Mesh Render Previz mode when using UDIMs
  • Fixed Golaem Bbox display normals in the Golaem For USD plugin
  • Fixed PP Attribute mode in the Expression Trigger
  • Fixed Remap ChOp node with previous entries
  • Fixed SetShaderAttribute and SetAttribute Layers error regarding map not found
  • Fixed unsteady ankle orientation when using Foot Locking

REFACTORING

  • Added support for Arnold 73
  • Removed support for Arnold 71
  • Added support for Vray 6.20
  • Removed support for Vray 5
  • Added support for Houdini 20.0.688
  • Removed support for Houdini 20.0.506
  • Added Display control option in the Entity Type shelf submenu
  • Removed EntityType paint mode in the Paint Tool (replaced by the Free Place Population mode)
  • Removed opaque attribute in the Golaem For Arnold plugin

API

  • New abcPVSrcFiles and abcPVPropNames flag in the glmCrowdSimulationBaker for per vertex attributes

SUPPORTED DCCS

  • Autodesk Maya 2020, 2022, 2023, 2024
  • Autodesk 3ds Max 2022, 2023, 2024
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.2, 5.3
  • SideFx Houdini 19.5.716, 20.0.688

SUPPORTED RENDERING ENGINES

  • Arnold Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X
  • V-Ray For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman For Maya 25.X, 24.X / For Katana 25.X, 24.X
  • Redshift For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD Standalone 0.23.11 / For MayaUSD 0.23.0 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray For Maya 6.2X / For 3ds Max 6.2X
  • Renderman For Maya 23.X / For Katana 23.X
  • Redshift For Maya 3.5.14-16 / For Katana 3.5.14-16


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