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JULIEN DUCHET
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hi nico,thanks to jump in on this topic.they are not i my scene, but that is something totally do-able on a specific object made for the pop tool .having the direction support would be a great addition on the pop tool indeed.i guess it will be the local orientation from the object then, that will be taken in consideration by your new direction support, right ?
on another note ( maybe i should create a new thread here for the rest of the audience... ) , i'm trying to get a forest, seen from far away, been "destroyed" by a beam of energy.the tree low rez have been setuped, and populate on a plane.i'm using a locator to trigger the impact action . trees have been physicalized, and a force behavior have been applied to the trees. and i then animate the locator , running through the forest to activate the force field.but nothing happen...i did try with a static locator too, and with a time trigger just to be sure that my goalem graph was working... and still nothing.is it because force behavior need a motion behavior to get the velocity from the trees first and then apply the force on it ?how a force field can be applied to some rigid / statics pop objects ?
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