Re: [Golaem Crowd] Python script: load Golaem Crowd Cache in Unreal Engine 5 (Sequencer)

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Nicolas Chaverou

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Mar 22, 2023, 1:48:03 PM3/22/23
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Hey there

Please either use http://support.golaem.com to open a support ticket or make sure to specify Golaem version / DCC exact version so we know about your context

Can you attach the code as text instead of png ?
Do you have example on how you'd attach other type of tracks for regular Unreal objects so we can compare ?
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On Wed, Mar 22, 2023 at 4:45 PM Silvia Raggi <silvia....@gmail.com> wrote:
Hi, i have a question about Golaem Cache in Unreal (Level Sequence).
I have created a python script for Unreal Engine 5 in order to create a "Master Sequence Level" with N sublevels sequence that are my "Shots".
 
My script loads automatically simulations cache of my cache  library  in batch, and every sublevel sequence tracks his own simulation cache correctly, all work fine but i've a problem with "animations", so i don't know how to track a cache in batch.
If i try to do this manually (Animation-> Golaem Cache Track) i've this (CacheCorrect.png) and it's correct.
 
I want to replicate this operation by script. For the moment i've written this code (codepython.png), and in Sequencer this appears (Crowd Cache is empty-> empty.png ).

How can i modify my code in order to obtain the correct load of cache in every sublevel sequence?

Thank you in advance! 

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