(#592) How to render diferent shaders/textures uniforms

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EFD DIgital

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Nov 4, 2021, 3:54:24 AM11/4/21
to crowd...@golaem.com, jorge....@efd.digital
Submitted on Thursday, November 4, 2021 - 01:12
Submitted by anonymous user: 200.52.80.2
Submitted values are:

First Name: Jorge
Last Name: Rodiles
Company: EFD DIgital
Status: Customer
Email: jorge....@efd.digital
Emails to CC: jorge....@efd.digital
Golaem Version: 8.0.3
Maya Version: 2022
OS: Windows
Distribution:
Renderer: Red Shift
Other DCC:
Subject: How to render diferent shaders/textures uniforms
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Details:
How Can I choose different shaders or texture folders for different crowds?
for example, in a Stadium crowd, I need to have fans for two different teams.
each crowd has randomness but also have their own uniforms (textures) and the
same for the other team,
we have already edited the texture files that come with golem casual women
and casual men for both teams. but we need want to set up the scene for this
different kinds of fans


¿Cómo puedo elegir diferentes sombreadores o carpetas de texturas para
diferentes multitudes? por ejemplo, en un estadio, necesito tener aficionados
para dos equipos diferentes. cada multitud tiene aleatoriedad pero también
tiene sus propios uniformes (texturas) y lo mismo para el otro equipo,
ya hemos editado los archivos de texturas que vienen con golem casual women y
casual men para ambos equipos. pero necesitamos preparar el escenario para
este tipo de fans diferente


The results of this submission may be viewed at:
https://golaem.com/node/250/submission/4771

Nicolas Chaverou

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Nov 4, 2021, 3:55:19 AM11/4/21
to crowd...@golaem.com, jorge....@efd.digital
Good morning,

You can check the following tutorials which will explain how to use Shading diversity in Golaem
Hope that helps
Best,


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