Hey Kang Joo,
If you're using Houdini 18 Solaris as a backend platform for rendering (or Katana), you'd be able to render your USD data within your favorite rendering engine
Else you'll have to check with the rendering engine you're using support team if they do support USD input
As far as I know Renderman, Arnold and 3delight support USD natively. For the others not sure yet
Should I assume you're doing USD overrides on the crowd Simulation Caches from Houdini ?
Or is it just to be able to view geometry in Houdini for fx computation ?
If the latter, no need to render USD data necessarily, you can stick with the default procedural approach
Let us know if you need more details or if you have further questions
Stay safe
N.