[Release] Golaem 8.1.4

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Alexandre Pillon

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Jul 6, 2022, 5:14:56 AM7/6/22
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Hi,

We just released Golaem 8.1.4!

It mainly includes usability improvements and bug fixes.

As usual you can download it from https://packages.golaem.com

Cheers,
Alex

GOLAEM 8.1.4 (2022/07/05)

IMPROVEMENTS

  • IK planes can be edited on multiple selected nodes in the Character Maker
  • Added support for sparsed texture UDIMs in GPU Render Previz Display mode
  • Added Bindpose clean tool in the Character Maker Locator
  • Added Auto Mirror tool in the Locomotion Behavior
  • Added skeleton display mode in the Golaem For USD Procedural plugin
  • Added Crowd Ramps helper in the Expressions Helper Window
  • Added support for 'gid' keyword in the Attribute Filter of the Sensor Locator
  • Improved performances when computing Shader Attributes at render time
  • Improved gcg export when some vertices do not have UVs
  • Improved gcg export feedback log window to separate critical errors from warning messages

BUG FIXES

  • Fixed a crash when rendering multiple caches with the same names in Golaem For Arnold
  • Fixed Layout Tool using PLE Mode within Unreal Engine 5.0
  • Fixed Golaem Crowd Unit not handled correctly in Golaem For Unreal
  • Fixed error when loading a Golaem Cache using the Cache Library in Golaem For Unreal
  • Fixed initialization of emitted entities in Golaem Engine
  • Fixed warning message when using the Search tool of the Helper Window
  • Fixed USDSkel Export when having invalid letters in mesh names
  • Fixed USD Export options presets load and save

REFACTORING

  • Changed default sample curve value in the Traffic Locator
  • Frame is not changed anymore when using the Simulation Baker
  • User attributes are now prefixed with prefix primvars in the USDSkel baker
  • Shading Namespace and Character Files attributes are now locked in the Manager Node
  • Tracy Profiler is disabled for this release

SUPPORTED DCCS

  • Autodesk Maya 2018, 2019, 2020, 2022
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.27, 5.0
  • SideFx Houdini 19.0.531, 18.5.672

SUPPORTED RENDERING ENGINES

  • Arnold - Mtoa 5.0.X / KtoA 4.0
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

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