Unfortunately, I am not really satisfied with what I have as result and I am a little bit out of ideas for now. So I am wondering if someone had a smart idea :) on this case.
I have also another question regarding the "detection type" find in the sensor locator : I know right now you can change either "Plain Entity" for entity only or "Navigation Obstacle" for navmesh obstacle only but I didn't see any option to detect other type of obstacle : Mesh, curve, NURBS,.... I know you can detect those kind of objects using physics for example or distance trigger. Do you think that it could be possible if we can have the option of using a sensor and get a distance between one agents and a Mesh for example ?
Thanks
Benjamin Dupin - Blur - Golaem version 6.2
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Hi NicolasThanks for the video.Although it's helped me understand the current workflow, it's helped me realise it's not accurate enough for my usage case.It would have possibly been ok if the external entity cylinder could be scaled to be almost flat (1, 1, 0.01), but the radius modes don't support that.
I would need to measure from each entity to a piece of poly geometry for an accurate value.It would be great to know when you support measuring to poly geometry.
ThanksAndy
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