[Release] Golaem 7.3.12

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Alexandre Pillon

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Aug 19, 2021, 9:17:07 AMAug 19
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Hi guys,

We are breaking minor version increment records again and releasing Golaem 7.3.12!

It mainly features bug fixes and small improvements.

Beware if you are using Rendeman and Golaem Switch shaders, you will need to update your shaders.

As usual, you can grab it from https://packages.golaem.com
And see full release notes here: https://releasenotes.golaem.com

Cheers,
Alex

GOLAEM 7.3.12 (2021/08/19)

IMPORTANT NOTICE

From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders

IMPROVEMENTS

  • Int Shader Attributes are now written as int user data in Renderman
  • All crowd units are now supported in the Golaem For 3dsMax plugin

BUG FIXES

  • Fixed Golaemisator not opening
  • Fixed a display memory leak when changing scenes
  • Fixed a crash when rendering nCloth simulation in viewport
  • Fixed a crash on linux only when using MassSpring Behavior on null-length bones
  • Fixed adding cache to a closed tab in the Simulation Cache Library
  • Fixed Bump Map not working when using motion blur in Renderman For Katana
  • Fixed int id identifier in Golaem For Renderman
  • Fixed Curve looping in the Steer Behavior
  • Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior
  • Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node
  • Fixed traffic steer angle in the ChannelOperator Behavior
  • Fixed slot orientations with Populate on Traffic curves
  • Fixed Populate on curve with traffic curves distances, when crowd unit is not meters
  • Fixed export of some ground mesh that were producing bad Layout ground adaptation

API

  • Added entityIds flag in the glmCrowdSimulationExporter command

SUPPORTED DCCS

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

SUPPORTED RENDERING ENGINES

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55


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