[Release] Golaem 8.2.2

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Alexandre Pillon

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Feb 13, 2023, 9:33:01 AM2/13/23
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Hi guys,

Golaem 8.2.2 is here!

It brings lots of new ChOp nodes and channels making your life easier when designing advanced/custom behaviors.

It also includes the latest version of your favorite DCC/Renderers: Houdini 19.5, Unreal 5.1, 3dsMax 2023,  V-Ray 6, Redshift 3.5

Note that we now advise to use the ChOp Behavior instead of the SetBone Behavior when you want to perform a custom procedural animation on your characters.

As usual you can download the latest packages here: https://packages.golaem.com
And find the full release notes here: https://releasenotes.golaem.com

Cheers,
The Golaem team

GOLAEM 8.2.2 (2023/02/09)

NEW FEATURES

  • Float Shader Attributes can now be weighted in the Character Maker
  • New Geometry Input ChOp node in the ChOp Editor
  • New Memory ChOp node in the ChOp Editor
  • New Ramp ChOp node in the ChOp Editor
  • New Counter ChOp node in the ChOp Editor

IMPROVEMENTS

  • Rendering Types can now be reordered in the Character Maker
  • New Group hasGroup, groupTypeId, groupId, groupIdx Channels
  • New Time frameRate, frameTime Channels
  • New Entity entityIdx, entityCount Channels
  • New Traffic trafficRollAngle Channel
  • New Motion motionTime Channel
  • Added Safe Distance Attributes in the Population Tool Locator
  • Added randomize Motion Id attribute in the Motion Behavior
  • Added randomize Motion Id attribute in the SyncMotion Behavior
  • Added ramp control to initialize Golaem Attributes
  • Added a FIFO attribute in the Accumulator ChOp Node
  • Added an Enable attribute in the Accumulator ChOp Node
  • FIFO and enable attributes of the Accumulator ChOp Node can be driven by inputs
  • Added support for Actor Hidden In Game attribute in the Unreal Sequencer
  • Added support of dirmapping through environment variable GLM_DIRMAP in the Golaem For Unreal plugin
  • Added support for multiple sequencer tracks of a single Golaem Cache in the Golaem For Unreal plugin

BUG FIXES

  • Fixed reproducibility when using Channel Operators
  • Fixed result when using a Time Offset Layer after a Layer using a Reference Frame
  • Fixed a crash when importing a FBX in Houdini with Golaem loaded
  • Fixed a crash when Simulation Cache Proxy is created before the Crowd Manager Node
  • Fixed Set Weights to 0 / 50 context menu not working in the Character Maker
  • Fixed simulation export when having a \n character in MEL Render Scripts
  • Fixed .apx file relocation in the Character Maker
  • Fixed Entity Type weights refreshing in the Population Tool Locator
  • Fixed the Component Replace in the Population Tool Locator
  • Fixed light linking within the Golaem For Arnold plugin
  • Fixed Double casting when using a Driven Attribute in the Input Chop Node

REFACTORING

  • Added support for Houdini 19.5
  • Added support for Unreal Engine 5.1
  • Added support for Vray 6 For Maya
  • Added support for Vray 6 For 3dsMax
  • Added support for Redshift 3.5.01-04
  • Added support for 3dsMax 2023
  • Removed support for Houdini 18.5
  • Removed support for Unreal Engine 4.27
  • Removed support for Vray Next For Maya
  • Removed support for Vray Next For 3dsMax
  • Removed support for Redshift 2.6.49
  • Added Expression helpers in the Force Behavior
  • Refactored Attribute Editor for the Chop Input Node
  • Refactored Attribute Editor for the Golaem For Arnold plugin in Houdini
  • Changed default Ragdoll spring joint limits stiffness in the Physics Locator
  • SetBone Behavior is now deprecated (use ChannelOperator Behavior instead)

API

  • New setAllNodesAttribute and listNodeIds functions in the Layout Python API

SUPPORTED DCCS

  • Autodesk Maya 2018, 2019, 2020, 2022, 2023
  • Autodesk 3ds Max 2020, 2022, 2023
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 5.0, 5.1
  • SideFx Houdini 19.0.622, 19.5.435

SUPPORTED RENDERING ENGINES

  • Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.2, 4.1 / Arnold 7.2.X, 7.1.X
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 6.0X / For 3ds Max 6.0X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.01-04 / For Katana 3.5.01-04

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