people walking down tall box after big jump

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Live Gamers

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Apr 1, 2021, 8:56:55 AM4/1/21
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using force to help them jump across one box to another.
once they are crash landed and animation starts to get them running again.
they start wondering off ok fine since i am learing its ok for now dont care where they go but why do they end up walking down from the box like there is invisible stairs how do i fix that.

keep them contained in box and if they do reach end than either fall off onto ground.

Live Gamers

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Apr 1, 2021, 9:46:36 AM4/1/21
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Live Gamers

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Apr 1, 2021, 9:46:36 AM4/1/21
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ok cool i added 3 planes on each sides of the box and at the end of the animation trigger i set the 3 planes.
than i added another motion with jump and now soon as they touch the plane they fall down onto plane i need to look into it thanks. if you can spare any advise will be great.

On Thursday, April 1, 2021 at 1:56:55 PM UTC+1 Live Gamers wrote:

Nicolas Chaverou

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Apr 2, 2021, 3:23:38 AM4/2/21
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Hi,

For such a specific use cases / actions, the process is the same than hanging to a wall, climbing it or jumping...
You should probably use a SyncMotion behavior to synchronize correctly how the character adapt to the environment
This requires to have the corresponding motion and make the transition at a good time

Btw, if you don't mind please keep posting in the same existing thread your next issues as they all relate to the same use case

Best,


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