Object ID Redshift

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Mercedes Delgado

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Apr 12, 2018, 4:42:57 AM4/12/18
to Golaem List
Hi I have read the other posts about this problem that we also have but I did see any solution, so if you do not mind can you be more specific?
When creating Material ids on the characters in Redshift ( Maya) the puzzematte works without problems, but the Object IDs do not work.
We would like to have the maximum control in comp over textures( using Material IDs) and also per parts of the character, ( Object ID).
Is there a workflow on the proxycache or on the meshes previous or post to export the cache to keep the ids given in the assets department?
Thanks

We have version  6.2.3.0



Nicolas Chaverou

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Apr 12, 2018, 5:54:51 AM4/12/18
to crowd...@golaem.com, Panagiotis Zompolas, Rob Slater
Hi,

Ccing the people from Redshift

On Wed, Apr 11, 2018 at 9:30 PM, Mercedes Delgado <mdel...@rsvfx.com> wrote:
Hi I have read the other posts about this problem that we also have but I did see any solution, so if you do not mind can you be more specific?
When creating Material ids on the characters in Redshift ( Maya) the puzzematte works without problems, but the Object IDs do not work.

Please define "do not work"
Values written in the object Id pass can be relatively high and thus can't be viewed as color or grayscale
Instead you'd better output them as 32bits exr so you can get the full range of values

Best,
 
We would like to have the maximum control in comp over textures( using Material IDs) and also per parts of the character, ( Object ID).
Is there a workflow on the proxycache or on the meshes previous or post to export the cache to keep the ids given in the assets department?
Thanks

We have version  6.2.3.0



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