Hi I have read the other posts about this problem that we also have but I did see any solution, so if you do not mind can you be more specific?
When creating Material ids on the characters in Redshift ( Maya) the puzzematte works without problems, but the Object IDs do not work.
We would like to have the maximum control in comp over textures( using Material IDs) and also per parts of the character, ( Object ID).
Is there a workflow on the proxycache or on the meshes previous or post to export the cache to keep the ids given in the assets department?
Thanks
We have version 6.2.3.0
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