Submitted on Thursday, December 8, 2022 - 00:28
Submitted by anonymous user: 208.185.253.33
Submitted values are:
First Name: Adrian
Last Name: Grey
Company: a52
Status: Customer
Email:
adria...@a52.com
Emails to CC:
Golaem Version: 8.2
Maya Version: 2022
Python Version: Python 2
OS: Windows
Distribution:
Renderer: V-ray
Other DCC:
Subject: vrscene errors on missing shaders
Attachment:
https://golaem.com/sites/default/files/webform/vrayRenderShaderErrors.jpg
Details:
Howdy,
We've been struggling to get vrscene exports rendering withing Maya. I have
most of the kinks worked out but can't figure out the shader errors.
Upon rendering, every shader call says:
// Warning: line 1: V-Ray : [Golaem::WARNING] Shader 'MAN_MD_legs_pants' not
found. Use default material 'crowdProxyDefaultShader' instead! //
// Error: [Golaem]: Default Shader 'crowdProxyDefaultShader' not found. The
relative shaded mesh will not be rendered. //
--I've trying rendering this in a scene with the entities loaded, even with a
full rendering crowd in the scene, to no avail.
--I tried creating the shaders, and even tried creating "Default Shader
'crowdProxyDefaultShader'", to no avail.
--I even tried editing the vrscene file line
"defaultMaterial="crowdProxyDefaultShader"; to point it to Maya's default
shader, "lambert1". It still says then that "Default Shader 'lambert1' not
found.
I've both cached and baked the simulation prior to exporting the vrscene, and
checked that all paths are correct.
Can y'all suggest what I'm doing wrong? Thanks.
The results of this submission may be viewed at:
https://golaem.com/node/250/submission/6861