toes and head issues

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Marc

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Jun 12, 2023, 9:43:35 AM6/12/23
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hi... first question is about toes , i have metahuman skeleton with 5 toes , most of the mocaps have a 1 joint for toes , any way to apply to the 5 toes effectors the same target single toe mocap?
second question is about i apply some walk mocap to different characters , and all are ok but one with bigger head and maybe head joints base pose have some inclination, then head is rotated like looking up , i think i saw some post about that fixing with motion mapping but cant find it again , checking but dont see any specific video about this motion mapping stuff, and that post about correct head looking up i dont know where is now , :(
thanks!

Alexandre Pillon

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Jun 12, 2023, 10:22:20 AM6/12/23
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Hi,

Indeed the answers you are after are related to motion mapping

You can check this page to see how each toe can be assigned a mocap joint (just select the same mocap joint for each model joint effector)

For the head, the best is probably to set rest relative mod on all channels, as explained in the page above.
By the way, the page is not really up-to-date, but you can even add an offset if needed

000403.png

Cheers,
Alex


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marcury

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Jun 14, 2023, 4:26:09 AM6/14/23
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yes thanks is working fine now , and one more question , any way to offset individual joints? i saw in behaviour can make joints look at things , could offset hands rotation , or arms rotation in case character is fat and need arms a bit more open .....

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Nicolas Chaverou

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Jun 14, 2023, 4:30:03 AM6/14/23
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Marc

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Jun 21, 2023, 12:56:32 AM6/21/23
to Golaem List, Nicolas Chaverou
since started metahuman im developing kind of custom tool , now include a fast way to create a goleam character from a custom metahuman, 

Nicolas Chaverou

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Jun 21, 2023, 4:12:56 AM6/21/23
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Nice work! Thanks for sharing and keep us posted for the next steps :)
Best,
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