Hello Tarje,
Here is a quick step by step.
1.Open the Golaem Character Maker . select the root bone man_setup_advancedSkeleton:Base_M (not the fit skeleton one!),
After some quick tests it appears that Advanced Skeleton is better converted with detection mode set to Current values.
Click on Load Selected Skeleton and click Automatic Compute...
Here is what you get:
You can map the missing bones of the feet.
Now when when clicking Check Skeleton Mapping button you see that there are undesired bones in the IK of the right leg.
You can map the unwanted bones here:
Now your leg is correct.
Now for the head The Neck bone is mapped instead of the Head, just replace it.
Go into the Geometry tab of the character maker.
Add the geometry by selecting each surfaces and clicking + on the right corner of the menu. (I'll leave that part to you).
Create the Rendering Types. (here again I'll let you do it)
Now before exporting your Character geometry make sure to deactivate every scale compensate on your joints. Golaem doesn't support this feature.
You can deactivate those with a little script:
$joints = `ls -type "joint"` ;
for( $joint in $joints )
{
setAttr -e ($joint + ".segmentScaleCompensate") 0 ;
}
Select Your Character's bones and geometry and click on Export selection as Fbx.
Set the bounding box and save your Gcha.
You may open a second maya and import your fbx to check how it looks.
Now to convert your animations. Open the Motion tab.
Select every bones of your animated character and Bake animations.
Select the root bone of your animated character. Click on load Motion from selection. Your animation is converted.
Set the footprints and save your motion.
Now test your gcha and motions.
Create an entityType and load your gcha. (set the renderingType)
Create a poptool load your entityType and click Create.
Go into the Behavior editor and drag and drop a Motion Behavior and load your motion.
Play your simulation your entity rises its leg.
I hope the above is useful to you, please let me know if you have any questions.
I'll let you setup your character for
Physics. (If you plan to do physics simulation with it).
Best regards,
Thomas