(#1202) Big Problem WIth FBX

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Apr 21, 2024, 2:13:58 PMApr 21
to crowd...@golaem.com, abraham...@gmail.com
Submitted on Sunday, April 21, 2024 - 20:05
Submitted by anonymous user: 196.77.57.194
Submitted values are:

First Name: brahim
Last Name: moussi
Company: None
Status: Customer
Email: abraham...@gmail.com
Emails to CC: abraham...@gmail.com
Golaem Version: latest
Maya Version: 2024
Python Version: Python 3
OS: Windows
Distribution:
Renderer:
Other DCC:
Subject: Big Problem WIth FBX
Attachment:
Details:
joints flip crazy when export characters as fbx using golaem exporter!

1. i made a simple rig cube with one joint as root and i converted to golaem
assest
2. i made a simple scene with golaem (entitytype, terrain, pop tool, one
behaviors) and they are moving in random directions
3. i exported the simulation first so i can have render proxy then i exported
the character with fbx

problem 1:
Error: [Golaem]: Failed to load Simulation Cache File
problem 2:
joints flip in the start when importing the fbx



The results of this submission may be viewed at:
https://golaem.com/node/250/submission/8455

Nicolas Chaverou

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Apr 21, 2024, 6:34:21 PMApr 21
to crowd...@golaem.com, abraham...@gmail.com
Hey there,

As you specified you're a Customer, can you please specify for which studio you're working for ?
Thanks for your understanding
Best,


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