I encountered a problem with the starting/stopping duration of a certain motion. I wanted my roman legionnaires doing a left turn. To that I created a gmo. Everything is fine, even if the motion is played in parallel with another. Since humans are no robots, some diversity of motion start is needed. I applied different min/max values for the motion start, what didn't affect the motion start, but the degree of rotation. When the motion stopped, all of my legionnaires looked in different directions. Even young recruits would have done better. Played alone, my turn motion works like a charm and motion start values do what they are supposed to. I tested many priority and body mask combinations, but nothing helped. To bring in some diversity, I added more clips to the motion, each with its own frame rate. Not bad, but not exactly what I wanted. What's wrong with my approach?
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