Hi there,
Can you send files and screenshots of your problem so we can see / check what's going on?
Also which version of Golaem are you using?
Best,
N.
> Le 1 avr. 2016 à 09:59, Magic Works <
magicwor...@gmail.com> a écrit :
>
> I am currently testing golaem for Maya. The included assets work fine but I'm trying to work with custom assets rigged and animated in Mixamo. Now everything seems fine when I load the Mixamo skeleton but I run into mind bugging issues when I load the fbx animation from Mixamo. Golaem oddly informs me that it was unable to convert the joints. I can't seem to fix this issue. I even tried to rename all the joints before computing. That didnt help. I went ahead and saved the motion file. When I tried to apply the behavior to the entity type character, the joints would not move properly, the crowd characters stood on tip toes and remained in the default T pose. Please help. What am I not doing right. Golaem newbie
>
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