Thanks for the suggestion, i figured out how to fix my problem.
But now i have another one i would like to ask about:)
So in my scene i have a bunch of cockroaches, and i want them to move around but be aware of them selves as well as the surroundings. (basically to avoid them selves but when they collide they should climb over each other then carry on, or sometimes turn around as they collide, like bees in a bee hive).
I set up a navmesh of my terrain, a goto, adaptorient, adaptground, locomotion, and navigation nodes for the behaviors. and i have physics enabled.

In my locomotion node i have a few animations and they seem to work fine. When i put the locomotion attributes into Direct mode, the particles move along the ground geometry and the models follow them and react to the ground just fine, but they go through each other. They dont collide at all.
But when i put the locomotion attributes into Follow mode, they seem to react to each other and climb over themselves but they start going randomly through the terrain geometry and fly around. I tried a lot of stuff but nothing seems to work.
Character file is setup to have only 3 middle bones for the head and the body to have physics enabled, as i dont want the legs to collide because they are long and skinny and everywhere.
Maybe it will help; for some of the particles i get this error, :
- Unable to start the Path goto behavior on 16 from (-1.68697,16.9195,1.16497) to (-27.178,20.3714,11.9831):
can't locate the given target.
- Unable to start the Path goto behavior on 18 from (-0.770686,19.1122,0.837567) to (-24.4318,19.535,15.6897):
the target is too close to obstacles.
- Unable to start the Path goto behavior on 22 from (-17.5398,-12.1221,0.9583) to (-20.6175,17.603,8.0002):
no path with enough clearance to obstacle exists;
or the radius of the entity (0.276418) is smaller than the one used to compute the spatial environment.
Thank you in advance for your help,
BR
Kiflica