[Release] Golaem 8.1.2

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Alexandre Pillon

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Mar 30, 2022, 10:10:37 AM3/30/22
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Hi guys,

Here is our latest release, loaded with performance and usability improvements as well as many bug fixes.

We also added Houdini 19 support, and removed (again!) Mental Ray from the list of supported renderers.

You can download the new packages here: https://packages.golaem.com/

Cheers,
Alex

GOLAEM 8.1.2 (2022/03/30)

NEW FEATURES

  • New performance profiling using the Tracy library
  • New Remap ChOp node in the ChOp Editor

IMPROVEMENTS

  • Added cross product operator in the ChOp Operation Node
  • Added dot product operator in the ChOp Operation Node
  • Added recursive weight enabling contextual menu in the Character Maker
  • Added recursive weight disabling contextual menu in the Character Maker
  • Added direction alignment on particles when using the Population Component mode
  • Added support for Golaem Attributes for the TargetID Name of the Goto Behavior
  • Added support for Golaem Attributes for the TargetID Name of the Steer Behavior
  • Added support for Golaem Attributes for the TargetID Name of the TrafficGoto Behavior
  • Improved overall performances and memory management
  • Improved computation of heavy skeletons in the Character Maker
  • Improved Render Checker with Golaem Mode and Render Proxy checks
  • Improved Render Checker when Golaem is not in the plugin installation path
  • Improved performance when computing shading diversity for GPU Render Previz display mode
  • Allowed multiple connections to or from selected nodes in the Behavior Editor
  • Allowed multiple connections to or from selected nodes in the Character Maker
  • New Environment Channels (closestParticleIdx, closestVertexIdx, closestParticlePosition, closestVertexPosition...)
  • New height attribute in the External Entity Locator
  • New External Entity Locator filter in the Sensor Locator

BUG FIXES

  • Fixed the If and Rnd Operators duplication in the Behavior Editor
  • Fixed UI update after deleting a node from a Parallel, Random or Loop operator in the Behavior Editor
  • Fixed the If Operator losing its triggers when replacing a following node in the Behavior Editor
  • Fixed incorrect voxel based perception in the Navigation Behavior
  • Fixed texture loading blocking display in GPU Render Previz display mode
  • Fixed UVs assignment on curves in the Golaem For Renderman plugin
  • Fixed UVs assignment on curves in the Golaem For Guerilla plugin
  • Fixed PPAttribute values when using Entity emitters
  • Fixed trafficSteerAngle Channel computation
  • Fixed initial values when using Golaem Vector Attributes
  • Fixed initial values when exporting a scene as a GDA file
  • Fixed blendshape names when exporting Character geometry files as a GCG
  • Fixed default Crowd Unit when opening scenes and setting the GLMCROWD_UNIT environment variable
  • Fixed wrong glmPopulationTool PPAttribute value when emitting from selection of several PopulationTool
  • Fixed perception computation with External Entity Locators in Custom Radius mode
  • Fixed default perception shape orientation
  • Fixed input plug creations in the ChOP Editor
  • Fixed a crash when using more than 8 apex clothes on an Entity
  • Fixed a crash when rendering in Geolib3-MT mode with multiple Golaem caches in Katana
  • Fixed a crash in the Python devkit when not able to create a new thread
  • Fixed a crash if the Perception Locator is deleted
  • Fixed issues when grouping nodes in the Chop Editor
  • Fixed VRScene export when using floating frames
  • Fixed If and Block operators unselection color
  • Fixed Chop Editor and Layout Tool window priority on Linux
  • Fixed Layout File creation in the Golaem For Unreal plugin
  • Fixed the Open Layout File button failing in the Golaem For Unreal plugin
  • Fixed rendering issue when using the Movie Render Queue in the Golaem For Unreal plugin
  • Fixed Golaem Cache node parameters copy between contexts in the Golaem For Unreal plugin

REFACTORING

  • Added support for Houdini 19.0 Python3 and Python2
  • Added Surface Shader name in the Guerilla tags
  • Refactored the UI of the External Entity Locator
  • Refactored the UI of the Cylinder display attributes
  • Refactored the UI of the Alignment attributes in the Sensor Locator
  • Refactored Max Voxel Count in Max Voxel Per Axis in the EntityType node
  • Refactored Max Voxel Count in Max Voxel Per Axis in the External Entity Locator
  • Refactored Max Voxel Count in Max Voxel Per Axis in the Sensor Locator
  • Refactored the Physics Override icon in the Character Maker
  • Refactored the Perception Default Scale to 0.25 in the Entity Type node
  • External Entities are now created in the glmPopulations group
  • Removed support for Houdini 18.0
  • Removed support for Mental Ray

API

  • Golaem Python devkit can be initialized monothreaded (default is multithreaded)

SUPPORTED DCCS

  • Autodesk Maya 2018, 2019, 2020, 2022
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.26, 4.27, 5.0
  • SideFx Houdini 19.0.531, 18.5.672

SUPPORTED RENDERING ENGINES

  • Arnold - Mtoa 5.0.X / KtoA 4.0
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

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