Submitted on Tuesday, July 12, 2022 - 14:48
Submitted by anonymous user: 202.12.247.66
Submitted values are:
First Name: Kazuya
Last Name: Kitaguchi
Company: Toei Animation
Status: Customer
Email:
kitaguch...@toei-anim.co.jp
Emails to CC:
Golaem Version: 7.3.13
Maya Version: 2020
OS: Windows
Distribution:
Renderer: Arnold(MtoA4.1.1.1)
Other DCC:
Subject: Overriding Arnold attribute with different values in Golaem
Character Maker
Attachment:
https://golaem.com/sites/default/files/webform/ShaderAttributeNode.png
Details:
Hi,
I want to override Arnold-specific attribute "toon_id" with different values
in Character Maker.
I could add Shader Attribute Node named "arnold.toon_id.string" with "Hair"
string value and then override the particular shapes.
However,I had to apply additional "arnold.toon_id.string" with "Body" string
value to other shapes.
Unfortunately Character Maker could have ONLY one "arnold.toon_id.string"
node,right?
This means I cannot apply multiple toon_id properties to different shapes.
Do you have any ideas?
I already know the way to override Arnold properties using aiSetParameter.
But aiSetParameter couldn't identify with any namespaces.
This is why I don't use it.
The results of this submission may be viewed at:
https://golaem.com/node/250/submission/6148