When rendering, only the first character displays correctly. From the second entitytype on, the texture seems to flip or rotate. It does not help to reverse the order of the entity types or to use other characters.
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Dear Alex,for many years, I set up my Maya characters in the same way. There's a body mesh, a head mesh and so on. One of the Golaem tutorials on assets conversion gives the advise to remove namespaces.
This made me think that naming doesn't matter. But in fact it does. I'm using unique names now, and this solved my problem. But why is it that I am the only guy in the world who encountered a problem like this? I guess many make use of characters from the character pack, and the geometry of these characters makes extensive use of prefixes.
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