(#679) Trying to making existing animation scenes loop correctly

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Inspired Entertainment

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Aug 31, 2021, 8:13:57 AM8/31/21
to crowd...@golaem.com, andrew....@ingg.com
Submitted on Tuesday, August 31, 2021 - 12:08
Submitted by anonymous user: 195.78.80.114
Submitted values are:

First Name: Andy
Last Name: Hosking
Company: Inspired Entertainment
Status: Customer
Email: andrew....@ingg.com
Emails to CC:
Golaem Version: 7.3.12
Maya Version: 2022
OS: Windows
Distribution:
Renderer:
Other DCC:
Subject: Trying to making existing animation scenes loop correctly
Attachment:
Details:
Hi
I have 50+ animations scenes that have already been used to create miarmy
simulations.
When trying to get these same motions to loop correctly in Golaem, it seems I
need to fix any loop pops when creating the motion file.
But this horse/jockey rig has several translate keys so I'm getting lots of
errors. (see below)

Is there any way of getting my blending/looping fixed with translate keys
scattered throughout my rig?

Thanks
Andy


// Error: [GolaemSDK]: Some joints' animation seems not to be compatible with
forward kinematic animation.
Note that if you are using Squash And Stretch animation, you can safely
ignore this warning. Otherwise, make sure there is no local Translate
animation or scale for the following frame/joint:
Frame: 623, bone: Jockey_Hips, position error: 87.8896, local position in
animation: (-7.43354; 23.0035; 0.247117), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 622, bone: Jockey_Hips, position error: 87.8868, local position in
animation: (-7.39891; 23.0019; 0.246551), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 624, bone: Jockey_Hips, position error: 87.8864, local position in
animation: (-7.4576; 22.9994; 0.247665), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 621, bone: Jockey_Hips, position error: 87.879, local position in
animation: (-7.35507; 22.9955; 0.25037), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 625, bone: Jockey_Hips, position error: 87.8762, local position in
animation: (-7.46946; 22.9888; 0.247231), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 620, bone: Jockey_Hips, position error: 87.867, local position in
animation: (-7.30331; 22.9852; 0.261472), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 626, bone: Jockey_Hips, position error: 87.8576, local position in
animation: (-7.46695; 22.9703; 0.245915), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 619, bone: Jockey_Hips, position error: 87.8515, local position in
animation: (-7.24474; 22.9716; 0.279169), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 627, bone: Jockey_Hips, position error: 87.8344, local position in
animation: (-7.45885; 22.9474; 0.243822), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 618, bone: Jockey_Hips, position error: 87.8332, local position in
animation: (-7.18034; 22.9552; 0.302749), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 617, bone: Jockey_Hips, position error: 87.8124, local position in
animation: (-7.11095; 22.9365; 0.331469), local position in skeleton:
(-4.40311; -64.8335; 1.52588e-05)
Frame: 1000, bone: Jockey_whip, position error: 55.9397, local position in
animation: (-4.10696; 12.0161; 38.459), local position in skeleton:
(-45.7115; -2.59156; 4.03612)
Frame: 207, bone: rein_Jnt10, position error: 12.5827, local position in
animation: (28.5727; 2.23607; 3.06868), local position in skeleton: (16.3717;
0.620014; 0.451895)
Frame: 391, bone: rein_Jnt1, position error: 12.5272, local position in
animation: (28.9203; 1.90735e-06; 2.6226e-06), local position in skeleton:
(16.3931; 7.00792e-06; 1.89471e-07)
Frame: 372, bone: rein_Jnt2, position error: 12.2507, local position in
animation: (28.5681; 0.733684; 0.8768), local position in skeleton: (16.3869;
-0.00159419; -0.199625)
Frame: 209, bone: rein_Jnt9, position error: 11.855, local position in
animation: (27.5758; 2.0393; -3.61712), local position in skeleton: (16.3731;
-0.316607; -0.536426)
Frame: 370, bone: rein_Jnt3, position error: 10.2024, local position in
animation: (26.1453; 2.24617; -2.27736), local position in skeleton:
(16.3285; 0.300899; -0.293682)
Frame: 911, bone: rein_Jnt7, position error: 9.55412, local position in
animation: (25.3581; 1.96076; -1.16214), local position in skeleton:
(16.3272; -0.91826; 0.0359471)
Frame: 907, bone: rein_Jnt8, position error: 9.3203, local position in
animation: (25.6406; -0.0236712; 0.225063), local position in skeleton:
(16.3304; -0.0064259; -0.208666)
Frame: 238, bone: Neck_01SHJnt, position error: 9.24675, local position in
animation: (16.5079; -12.2089; -0.32582), local position in skeleton:
(16.6881; -2.96389; -0.3514)
Frame: 369, bone: rein_Jnt4, position error: 9.21133, local position in
animation: (24.8477; -4.14791; 0.203108), local position in skeleton:
(16.3455; -0.612515; -0.0456844)
Frame: 203, bone: Neck_02SHJnt, position error: 7.40756, local position in
animation: (11.9862; -2.13786; -0.522121), local position in skeleton:
(19.0593; -1.59872e-14; 3.05311e-15)
Frame: 635, bone: r_muscre_A_SHJnt, position error: 5.79265, local position
in animation: (-13.9039; -3.99997; -9.09611), local position in skeleton:
(-17.9999; -3.99997; -5.0001)
Frame: 597, bone: rein_Jnt5, position error: 5.57188, local position in
animation: (8.73801; -0.953631; -5.34882), local position in skeleton:
(12.4942; 4.00746e-12; -1.34536)
Frame: 111, bone: l_muscle_A_SHJnt, position error: 5.43794, local position
in animation: (14.1547; 4; 8.8453), local position in skeleton: (17.9999; 4;
5.00009)
Frame: 697, bone: rein_Jnt6, position error: 5.31854, local position in
animation: (15.3523; -0.21727; -3.13469), local position in skeleton:
(12.4942; 3.52429e-11; 1.34536)
Frame: 596, bone: Neck_TopSHJnt, position error: 5.15778, local position in
animation: (18.3999; -0.630673; -0.124638), local position in skeleton:
(19.0593; -5.74461; 7.04992e-15)
Frame: 835, bone: r_Clavicle_AuxSHJnt, position error: 4.73766, local
position in animation: (-0.0383949; 34.6833; -29.6583), local position in
skeleton: (1.59872e-14; 30.0583; -28.6321)
Frame: 612, bone: l_Clavicle_AuxSHJnt, position error: 3.58314, local
position in animation: (2.75671e-07; -26.5082; 29.1171), local position in
skeleton: (-1.24345e-14; -30.0583; 28.6321)
Frame: 786, bone: Neck_03SHJnt, position error: 3.18162, local position in
animation: (16.4075; 6.91535; 1.31146), local position in skeleton: (19.0593;
5.74461; 3.71925e-15)
Frame: 598, bone: rein_Jnt0, position error: 1.81683, local position in
animation: (-7.63436; -35.8951; -8.85293), local position in skeleton:
(-5.95519; -36.5889; -8.85293)
Frame: 626, bone: Spine_01SHJnt, position error: 1.73821, local position in
animation: (22.8077; 1.52032; 0.8191), local position in skeleton: (23.0053;
5.68434e-14; 3.11097e-15)
Frame: 624, bone: Spine_02SHJnt, position error: 1.31282, local position in
animation: (22.8324; -0.866267; 0.971175), local position in skeleton:
(23.0053; 0; 3.11097e-15)
Frame: 950, bone: Spine_03SHJnt, position error: 1.24192, local position in
animation: (21.9941; -0.714363; 0.0975534), local position in skeleton:
(23.0053; 2.84217e-14; 3.11097e-15)
Frame: 816, bone: Spine_TopSHJnt, position error: 1.11232, local position in
animation: (22.065; 0.591527; 0.057445), local position in skeleton:
(23.0053; 0; 3.11097e-15)
Frame: 634, bone: r_ankre_b_SHJnt, position error: 1.05823, local position in
animation: (-2.05829; 4.63064e-05; 4.00004), local position in skeleton:
(-1.00006; 4.63688e-05; 4.00004)
Frame: 582, bone: l_ankle_b_SHJnt, position error: 0.88698, local position in
animation: (1.887; 3.10433e-07; -4), local position in skeleton: (1.00002;
-2.84201e-14; -4)
Frame: 611, bone: l_ankle_f_SHJnt, position error: 0.664108, local position
in animation: (0.598579; -8.47467e-09; -3.29929), local position in skeleton:
(0.00458105; 1.84233e-12; -3.00229)
Frame: 153, bone: r_ankre_f_SHJnt, position error: 0.208979, local position
in animation: (0.182289; -3.0431e-05; 2.90883), local position in skeleton:
(-0.00462545; -3.03163e-05; 3.00228)
(and 24716 more) //


The results of this submission may be viewed at:
https://golaem.com/node/250/submission/6042

Nicolas Chaverou

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Aug 31, 2021, 12:44:20 PM8/31/21
to Golaem List, andrew....@ingg.com
Hey Andy,

Any chance you could share a Maya animation file and the Golaem Character File you're using so we can take a look at it and see what's wrong with it?
Best,

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