For Chrome 16, I was mistaken. It seemed like it was resolved in 16
since I have a dev version with different levels that works fine in
Canary (which I didn't realize was 17), but it seems to be the levels
themselves. The third level in Prototype works fine in Canary, but
still suffers in stable.
On Nov 1, 1:38 pm, PhistucK <
phist...@gmail.com> wrote:
> Do you think it can help Chrome 15 (Andrew mentioned that the bug is gone
> on Chrome 16)?
>
> ☆*PhistucK*
>
>
>
>
>
>
>
> On Tue, Nov 1, 2011 at 18:30, Drew Wilson <
atwil...@chromium.org> wrote:
> > Wow, I'm really sorry to hear that :(
>
> > To get to the bottom of this, I'd say the best thing to do would be to
> > log a bug at
crbug.com, describing which platforms (OS, video card)
> > you saw the performance degradation on, and exactly what issues you
> > encountered (slow drawing speed, slow javascript execution, slow
> > scrolling, etc).
>
> > -atw
>
> > On Tue, Nov 1, 2011 at 2:20 AM, Andrew Rabon <
andrewra...@gmail.com>
> > wrote:
> > > My HTML5 canvas game 4kg: Prototype
>
> >
https://chrome.google.com/webstore/detail/diehlhlajmgkfjhfihpklmielkl...
> > > had fine performance in Chrome 11, 12, 13, and 14. But when Chrome 15
> > > was released, performance plummeted on my system and at least one
> > > other user's (most recent review.) It runs fine in Chrome 16, even
> > > better than before actually. It's kind of lame this has happened,
> > > could I get an explanation? Probably has something to do with the new
> > > "GPU Accelerated Canvas 2D" feature, but since I assume I'm running a
> > > blacklisted card it backfired, or something.
>
> > > This is seriously lame. I haven't touched the code in months and all
> > > of a sudden performance stinks. Awesome. Welcome to the future of
> > > HTML5 gaming I suppose.
>
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