Passing over to Michael in continuation of our offline chat...
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case gfx::BufferUsage::GPU_READ:
case gfx::BufferUsage::SCANOUT:
case gfx::BufferUsage::SCANOUT_VDA_WRITE:
case gfx::BufferUsage::PROTECTED_SCANOUT:
case gfx::BufferUsage::PROTECTED_SCANOUT_VDA_WRITE:
return base::WrapUnique(
new ClientNativePixmapOpaque(std::move(handle)));These are usages with no CPU access, IIRC it's intended that we don't assume a memory representation in these cases.
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case gfx::BufferUsage::GPU_READ:
case gfx::BufferUsage::SCANOUT:
case gfx::BufferUsage::SCANOUT_VDA_WRITE:
case gfx::BufferUsage::PROTECTED_SCANOUT:
case gfx::BufferUsage::PROTECTED_SCANOUT_VDA_WRITE:
return base::WrapUnique(
new ClientNativePixmapOpaque(std::move(handle)));These are usages with no CPU access, IIRC it's intended that we don't assume a memory representation in these cases.
Thanks for putting this on the record --- could you please comment on the bug if you think it's mistaken?
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