| Commit-Queue | +1 |
attribs.allow_es_version_fallback =This would covertly fallback to SW directly because it fails before `gl_use_swiftshader_` is [determined](https://chromium-review.googlesource.com/c/chromium/src/+/7036757/10/gpu/ipc/service/gpu_init.cc#620).
If we want to do swiftshader fallback first I can do it in `gpu_init.cc`.
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Thanks! I'll review after Vasiliy LGTMs.
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| Commit-Queue | +1 |
This would covertly fallback to SW directly because it fails before `gl_use_swiftshader_` is [determined](https://chromium-review.googlesource.com/c/chromium/src/+/7036757/10/gpu/ipc/service/gpu_init.cc#620).
If we want to do swiftshader fallback first I can do it in `gpu_init.cc`.
If swiftshader is allowed in the fallback list (WARP or `--enable-unsafe-swiftshader`), it will automatically start gpu in swiftshader.
Marked as resolved.
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| Code-Review | +1 |
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| Code-Review | +1 |
Thanks!
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[//gpu] Add feature that disallows GLES2 fallback
Feature FallbackToSWIfGLES3NotSupported forces gpu_info_collector to
request ES 3.0 context, and disallows 2.0 fallback, which will lead to
gpu process exit and fallback to the next mode.
If swiftshader is allowed in the fallback list (by WARP or
`--enable-unsafe-swiftshader`), it will automatically start gpu in
swiftshader mode. With swiftshader ANGLE can emulate ES 3.0.
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