Attention is currently required from: Geoff Lang.
3 comments:
Patchset:
Geoff, I think I need a bit more time to fully wire this up. I believe what's left are the two places (I left a comment at each place), but both of them do not seem trivia.
File gpu/command_buffer/service/shared_image_backing_gl_image.cc:
Patch Set #5, Line 265: // TODO(zmo): maybe add an ANGLE extention function to do the copying?
When I reached here, I realized I don't have access to the D3D textures for me to copy the data. Geoff, any suggestions? Maybe the easiest is to provide an ANGLE extension function to do the trick.
File gpu/command_buffer/service/shared_image_backing_gl_texture.cc:
Patch Set #5, Line 217: service_id = gl_service_id_on_integrated_gpu_;
This doesn't seem to provide a valid texture for Skia to use. I will need to ask someone to help me understand how this SkiPromiseImageTexture mechanism works.
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