Add new flag to allow using SwANGLE as WebGL fallback [chromium/src : main]

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Alexis Hétu (Gerrit)

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Apr 21, 2021, 6:02:54 PM4/21/21
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Add new flag to allow using SwANGLE as WebGL fallback

Currently, Chrome uses legacy SwiftShader GL as the WebGL fallback when
a hardware GPU isn't usable for the purpuse of rendering WebGL content.

As we're in the process of changing legacy SwiftShader GL to SwANGLE,
this CL adds a new flag which allows using SwANGLE for WebGL only.

To clarify, current switches with legacy SwiftShader GL:
Software GL: --use-gl=swiftshader
Software WebGL only: --use-gl=swiftshader-webgl

With SwANGLE, the new switches will be:
Software GL: --use-gl=angle --use-angle=swiftshader
Software WebGL only: --use-gl=angle --use-angle=swiftshader-webgl

Bug: chromium:1060139
Change-Id: I8d0382ac3a12c1578dfc0e62fc1949a0a9c66bd7
---
M gpu/command_buffer/service/feature_info.cc
M gpu/config/gpu_util.cc
M gpu/ipc/service/gpu_init.cc
M ui/gl/gl_surface_egl.cc
M ui/gl/gl_switches.cc
M ui/gl/gl_switches.h
6 files changed, 15 insertions(+), 3 deletions(-)


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Alexis Hétu (Gerrit)

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    Kenneth Russell (Gerrit)

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    Apr 21, 2021, 6:17:38 PM4/21/21
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    Patch set 1:Code-Review +1

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    1 comment:

    • Patchset:

      • Patch Set #1:

        lgtm, but:

        Could you please add some documentation under docs/gpu (just a small Markdown file) describing the current situation of what the SwiftShader defaults are, and how to test various configurations?

        It's basically impossible for folks like myself to keep track of the current state of things, and we could update such documentation in concert with CLs like this one.

        Thanks.

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    Alexis Hétu (Gerrit)

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    1 comment:

    • Patchset:

      • Patch Set #1:

        lgtm, but: […]

        Ok, will do! I'll add a new .md file for SwiftShader / SwANGLE doc, unless you'd prefer that this be added as a subsection of an existing doc.

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    Alexis Hétu (Gerrit)

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    Apr 21, 2021, 6:26:05 PM4/21/21
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    1 comment:

    • Patchset:

      • Patch Set #1:

        Ok, will do! I'll add a new . […]

        (I'll add it to this CL first thing tomorrow)

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    Kenneth Russell (Gerrit)

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    Apr 21, 2021, 6:35:46 PM4/21/21
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    1 comment:

    • Patchset:

      • Patch Set #1:

        (I'll add it to this CL first thing tomorrow)

        A new .md file about SwiftShader would be great - thanks.

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    Jonah Ryan-Davis (Gerrit)

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    Patch set 1:Code-Review +1

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    1 comment:

    • File gpu/config/gpu_util.cc:

      • Patch Set #1, Line 501: else if (use_angle == gl::kANGLEImplementationSwiftShaderForWebGLName)

        This is all pretty hacky. I guess it makes sense for this CL to make as little change as possible but we should definitely clean this up.

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    Alexis Hétu (Gerrit)

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    Apr 27, 2021, 4:18:29 PM4/27/21
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    Patch set 2:Commit-Queue +1

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    2 comments:

      • A new .md file about SwiftShader would be great - thanks.

      • Ok, I added a new .md file. Sorry it took so long, I got sidetracked by other issues.

    • File gpu/config/gpu_util.cc:

      • This is all pretty hacky. […]

        Hopefully, this will naturally end up looking cleaner once the non SwANGLE flags are removed.

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    Kenneth Russell (Gerrit)

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    Patch set 2:Code-Review +1

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    2 comments:

    • Patchset:

    • File docs/gpu/swiftshader.md:

      • Patch Set #2, Line 3: SwiftShader is an open-source high-performance implementation of the Vulkan and OpenGL ES graphics APIs which runs purely on the CPU. Thus no graphics processor (GPU) is required for advanced (3D) graphics. (See http://go/swiftshader)

        Suggest not referencing go links in public documentation.

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    Alexis Hétu (Gerrit)

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    1 comment:

    • File docs/gpu/swiftshader.md:

      • Patch Set #2, Line 3: SwiftShader is an open-source high-performance implementation of the Vulkan and OpenGL ES graphics APIs which runs purely on the CPU. Thus no graphics processor (GPU) is required for advanced (3D) graphics. (See http://go/swiftshader)

        Suggest not referencing go links in public documentation.

      • Ok, I'll remove it. Thanks.

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    Patch set 4:Commit-Queue +2

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      Approvals: Kenneth Russell: Looks good to me Jonah Ryan-Davis: Looks good to me Alexis Hétu: Commit
      Add new flag to allow using SwANGLE as WebGL fallback

      Currently, Chrome uses legacy SwiftShader GL as the WebGL fallback when
      a hardware GPU isn't usable for the purpuse of rendering WebGL content.

      As we're in the process of changing legacy SwiftShader GL to SwANGLE,
      this CL adds a new flag which allows using SwANGLE for WebGL only.

      To clarify, current switches with legacy SwiftShader GL:
      Software GL: --use-gl=swiftshader
      Software WebGL only: --use-gl=swiftshader-webgl

      With SwANGLE, the new switches will be:
      Software GL: --use-gl=angle --use-angle=swiftshader
      Software WebGL only: --use-gl=angle --use-angle=swiftshader-webgl

      Bug: chromium:1060139
      Change-Id: I8d0382ac3a12c1578dfc0e62fc1949a0a9c66bd7
      Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2845229
      Commit-Queue: Alexis Hétu <su...@chromium.org>
      Reviewed-by: Kenneth Russell <k...@chromium.org>
      Reviewed-by: Jonah Ryan-Davis <jon...@google.com>
      Cr-Commit-Position: refs/heads/master@{#876794}
      ---
      A docs/gpu/swiftshader.md

      M gpu/command_buffer/service/feature_info.cc
      M gpu/config/gpu_util.cc
      M gpu/ipc/service/gpu_init.cc
      M ui/gl/gl_surface_egl.cc
      M ui/gl/gl_switches.cc
      M ui/gl/gl_switches.h
      7 files changed, 54 insertions(+), 3 deletions(-)


      2 is the latest approved patch-set. The change was submitted with unreviewed changes in the following files: The name of the file: docs/gpu/swiftshader.md Insertions: 11, Deletions: 3. ``` @@ -2:3, +2:3 @@ - SwiftShader is an open-source high-performance implementation of the Vulkan and OpenGL ES graphics APIs which runs purely on the CPU. Thus no graphics processor (GPU) is required for advanced (3D) graphics. (See http://go/swiftshader) + SwiftShader is an open-source high-performance implementation of the Vulkan and OpenGL ES graphics APIs which runs purely on the CPU. Thus no graphics processor (GPU) is required for advanced (3D) graphics. @@ +5:6 @@ + @@ +7:8 @@ + @@ +9:10 @@ + @@ +11:12 @@ + @@ -11:12, +15:18 @@ - 1) **The legacy SwiftShader Open GL ES libraries** () + + 1) **The legacy SwiftShader Open GL ES libraries** + @@ +19:20 @@ + @@ +21:22 @@ + @@ +23:24 @@ + @@ -30:31 @@ - ```

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