I'm pretty sure you're going to have to do your own benchmarking/cost comparisons. Even if someone else was willing to put in the work to report their own numbers, those numbers may have no relationship to your own, unique situation. For example, how much it costs to maintain separate infrastructure depends on your labor costs, cloud resource contracts, frequency and timing of builds, etc.
As one data point, Chromium bot builds are done with reclient (and previously were done with Goma). Developer builds usually also are done with Goma or reclient (if you're lucky enough to work for Google, or have access to similar infrastructure). It's almost always going to be a "better" solution for a team larger than 1.
One wrinkle to keep in mind is that linking release-quality Chromium builds is very expensive, and can't be massively parallelized. A machine with lots of memory, fast I/O, and a small number of powerful cores will help here. That's only needed for preparing the final release builds, however.
My ultimate recommendation would be to set up a build cluster, and don't worry too much about the relative cost. Your developers will be much happier using distributed builds.