Hi Rik
I've run about 20 million sequential and random tests that perform simplify, intersection, union, difference, and xor on contours made up of rectangles, triangles, quadrilaterals, quadratics, cubics, and degenerate paths.
The external interface is trivial and for now mirrors SkRegion's Op method.
There's no wiki. I write up some design documentation later.
The line/line quad/quad quad/line cubic/line intersections are computed by solving the implicit equations.
The cubic self-intersection and the cubic/cubic intersection is novel as far as I know. Computing cubic intersections has been very challenging.
Cary