In general Canvas OOP-Rasterization was an improvement both on performance and memory, so we should use it everywhere. But because the feature essentially moves a bunch of work from one process to another, new bottlenecks can appear.
One notable difference is that with OOP-Rasterization we will use MSAA more. Normally it's an improvement, as it reduces CPU work in favor of utilizing gpu more.
You can try disabling multisampling for your device by passing the command line --msaa_is_slow=1 and see if it becomes better or even worse.