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media::GpuVideoAcceleratorFactories::SupportedDrop media:: on this new function -- it should be dropped in the whole file if you want to do that while you're here.
for (const auto& supported : *supported_decoder_configs_) {```
return std::ranges::any_of(supported_config, [&](const auto& c) {
return supported.Matches(c);
}) ? kTrue : kFalse
```
If you want.
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media::GpuVideoAcceleratorFactories::SupportedDrop media:: on this new function -- it should be dropped in the whole file if you want to do that while you're here.
Should dropping media:: from the file be done in this CL or a different one?
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media::GpuVideoAcceleratorFactories::SupportedAmbareesh BalajiDrop media:: on this new function -- it should be dropped in the whole file if you want to do that while you're here.
Should dropping media:: from the file be done in this CL or a different one?
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Ambareesh BalajiDrop media:: on this new function -- it should be dropped in the whole file if you want to do that while you're here.
Dale CurtisShould dropping media:: from the file be done in this CL or a different one?
Either is fine.
Done
for (const auto& supported : *supported_decoder_configs_) {```
return std::ranges::any_of(supported_config, [&](const auto& c) {
return supported.Matches(c);
}) ? kTrue : kFalse
```If you want.
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GpuVideoAcceleratorFactories::Supported IsDecoderConfigSupported(TINY NIT: This could be a `std::optional<bool>` instead, if ever this was reused in a context that didn't care about the `GpuVideoAcceleratorFactories::Supported` type. Since there is one use, I won't hold up the review for this.
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