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| Code-Review | +1 |
switches::kHardwareVideoDevicePath),Could you add a comment about why the separate switch is necessary/what purpose it serves for Vaapi?
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| Code-Review | +1 |
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| Commit-Queue | +2 |
Could you add a comment about why the separate switch is necessary/what purpose it serves for Vaapi?
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2 is the latest approved patch-set.
The change was submitted with unreviewed changes in the following files:
```
The name of the file: media/gpu/chromeos/platform_video_frame_utils.cc
Insertions: 1, Deletions: 0.
@@ -171,6 +171,7 @@
GbmDeviceWrapper() {
const auto dev_paths = std::to_array<base::FilePath>({
#if BUILDFLAG(USE_VAAPI)
+ // This switch only affects VAAPI, V4L2 does not use a unified device.
base::CommandLine::ForCurrentProcess()->GetSwitchValuePath(
switches::kHardwareVideoDevicePath),
#endif
```
[//media] Add kHardwareVideoDevicePath to process switch propagation
For gpu process and utility process to use the switch
--hardware-video-device-path to specify a different decode/encode device
than --render-node-override.
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