Hi all,
The suggestion is to rename this network::RendererProcess -> network::RendererProcessId. Not only does this mirror content::ChildProcessId, it also avoids the confusion of what it is.
Before I went ahead and did a refactor again on all those recently changed files, I thought I’d send a quick email to check this was a generally supported move.
While at it, I’d probably change network::OriginatingProcess -> network::OriginatingProcessId, but this is a little more contentious as it’s a union. However, it’s still essentially just an ID under the hood.
As with all software, naming things is the hardest thing.
Thanks, Chris.