const gfx::Vector2dF& event_delta,
Blink Style Guide: Prefer enums or StrongAliases to bare bools for function parameters. This function takes two boolean parameters (`enter_momentum`, `leave_momentum`). To improve readability at call sites, consider replacing them with a more descriptive type like an enum or `base::StrongAlias`.
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gfx::Vector2d StretchAmountForTimeDelta(
Blink Style Guide: Naming - May leave obvious parameter names out of function declarations. The parameter names `element_id` and `delta` are redundant given their types (`ElementId`, `TimeDelta`) and can be omitted from this function declaration.
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Blink Style Guide: Prefer enums or StrongAliases to bare bools for function parameters. This function takes two boolean parameters (`enter_momentum`, `leave_momentum`). To improve readability at call sites, consider replacing them with a more descriptive type like an enum or `base::StrongAlias`.
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gfx::Vector2d StretchAmountForTimeDelta(
Blink Style Guide: Naming - May leave obvious parameter names out of function declarations. The parameter names `element_id` and `delta` are redundant given their types (`ElementId`, `TimeDelta`) and can be omitted from this function declaration.
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Done
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I think you can roll this into the next change. If we never use the element id nor pass in the element id the change isn't really being properly exercised. If instead, we passed in the correct element id we could modify the code that sets the elastic overscroll amount on the tree to do so using the passed in element id rather than fetching the inner viewport node.
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I think you can roll this into the next change. If we never use the element id nor pass in the element id the change isn't really being properly exercised. If instead, we passed in the correct element id we could modify the code that sets the elastic overscroll amount on the tree to do so using the passed in element id rather than fetching the inner viewport node.
Yes good point - I have rolled the changes into the next one. Will abandon this CL. Thanks!
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