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// attempting any drawing operations or touching context state.it's more specific.. we are not asking underlying context if it's lost, we are asking the shared context state has detected loss already
which means entrace check should only fire on shared context state already lost on some other call and we've survived thus far
// intentionally crash in HardwareRenderer::OnViz::DisplayOutputSurface()uhh, I guess we want to remove the intentinoal crash in DisplayOutputSurfaceLost as well, since a shared context can still hit it asynchronously even if all webviews are being shutdown
and it's moot if context is not shared
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// attempting any drawing operations or touching context state.it's more specific.. we are not asking underlying context if it's lost, we are asking the shared context state has detected loss already
which means entrace check should only fire on shared context state already lost on some other call and we've survived thus far
Done
// intentionally crash in HardwareRenderer::OnViz::DisplayOutputSurface()uhh, I guess we want to remove the intentinoal crash in DisplayOutputSurfaceLost as well, since a shared context can still hit it asynchronously even if all webviews are being shutdown
and it's moot if context is not shared
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