| Commit-Queue | +1 |
Hi Chris, PTAL at this change. it adds a flag to disable normalising HLG HDR video brightness to OS SDR white. This way users can use OS SDR white at 100 or 140 nits etc without a darkened HLG video. Thanks!
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Adding Dale for a look at the viz / media side of this flag as well. PTAL!
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| Code-Review | -1 |
Sorry, this isn't the direction we want to go.
Absolute luminance rendering is only possible on Windows, so this feature can't be cross-platform.
Absolute luminance is also usable only in a reference environment, and almost no Chrome users operate in a reference environment.
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Sorry, this isn't the direction we want to go.
Absolute luminance rendering is only possible on Windows, so this feature can't be cross-platform.
Absolute luminance is also usable only in a reference environment, and almost no Chrome users operate in a reference environment.
Yup I agree that absolute nits is only possible on Windows. So I propose renaming the flag to HlgVideoSdrRelative (ON is current behaviour, OFF is don't normalise). HlgVideoSdrRelative = OFF can benefit macOS too, where currently Chrome HLG video can be darker than PQ, and 2.3x darker than HLG on Safari. https://issues.chromium.org/issues/511304750#comment5
I understand the need for relative nits. But I think the normalising gain of SDR nits/203 can be inappropriate for some users. This results in users who are in a brighter than reference environment, but use SDR <203 nits, to get a darker than reference image. https://download.microsoft.com/download/8/0/6/8061224B-6EDA-4162-A5D4-FA9A779E732F/integrating-ambient-light-sensors-with-windows-10.docx says that in normal indoor lighting, 200 lux, users prefer 164 nits SDR. They get darker than reference videos despite being in a far brighter than reference environment.
So, I think relative nits should allow the user to set the normalising gain (SDR white/ user setting). Or maybe just 2 presets, SDR white/203 or SDR white/100
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