Control/limit requestAnimationFrame FPS

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Joao Paulo Oliveira Fernandes

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Jun 14, 2022, 3:24:54 PM6/14/22
to Chromium HTML5
Is there a way to limit/cap requestAnimationFrame FPS in Chromium browsers? I want to cap it to 60 fps and have each frame lasting exactly 1/60 second. It seems that --limit-fps flag used to exist, but it's not working at least for newer versions.

Thanks!

PhistucK

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Jun 14, 2022, 3:26:25 PM6/14/22
to Joao Paulo Oliveira Fernandes, Chromium HTML5
I believe it is already limited to 60... Are you seeing higher frame rates?

PhistucK


On Tue, Jun 14, 2022 at 8:24 PM Joao Paulo Oliveira Fernandes <jjp...@gmail.com> wrote:
Is there a way to limit/cap requestAnimationFrame FPS in Chromium browsers? I want to cap it to 60 fps and have each frame lasting exactly 1/60 second. It seems that --limit-fps flag used to exist, but it's not working at least for newer versions.

Thanks!

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Joao Paulo Oliveira Fernandes

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Jun 14, 2022, 3:37:13 PM6/14/22
to Chromium HTML5, PhistucK, Chromium HTML5, Joao Paulo Oliveira Fernandes
Yes, I'm seeing higher rates. Not only me but a lot of people trying to play my game. And it's not limited to 60 fps. requestAnimationFrame runs according to the current monitor refresh rate. From MDN: "The number of callbacks is usually 60 times per second, but will generally match the display refresh rate in most web browsers as per W3C recommendation."

Many thanks!
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