Thanks for the report. Can you file a bug in
https://crbug.com/new in
order to reach the developers responsible for this feature?
Thanks,
-- Mounir
On Tue, 25 Apr 2017, at 18:09, Robbie wrote:
> I don't know why this happens, but i can't get 360 videos to work
> properly,
> i switched from Firefox 53 after using it from the start because the 360
> videos stutter a lot at high resolutions and i get low frame rate, but in
> Chrome i can't even see the videos at all.
>
> Here's screenshots of what happens:
https://imgur.com/a/B9VtE
>
> Basically if hardware acceleration is On, i get a static color on 360
> videos, seems to be random not at a specific time.
>
> If Hardware acceleration is off, it's not a 360 video anymore but a
> mirrored video that i'm not able to control.
>
>
> *Specs:*
>
> GTX1080 (Driver 361.89, previous driver had the same issue)
> Windows 10 x64 Creators Update
> Chrome 58 x64
>
>
>
> *What i've tried to do*:(none of them worked):
>
> - Disable all extensions
> - Uninstall codec pack
> - Unload WindowBlinds 10
> - Pause Kaspersky protection
> - Create new profile in Chrome
> - Disable nVIDIA DSR
> - Disable nVIDIA Share
> - chrome://flags/ tweaks based on Google findings
> - chrome://flags/ reset all to default
>
>
>
> *About:gpu shows this:*
>
>
> Graphics Feature Status
>
> - Canvas: Hardware accelerated
> - Flash: Hardware accelerated
> - Flash Stage3D: Hardware accelerated
> - Flash Stage3D Baseline profile: Hardware accelerated
> - Compositing: Hardware accelerated
> - Multiple Raster Threads: Enabled
> - Native GpuMemoryBuffers: Software only. Hardware acceleration
> disabled
> - Rasterization: Software only. Hardware acceleration disabled
> - Video Decode: Hardware accelerated
> - Video Encode: Hardware accelerated
> - VPx Video Decode: Hardware accelerated
> - WebGL: Hardware accelerated
> - WebGL2: Hardware accelerated
>
> Driver Bug Workarounds
>
> - clear_uniforms_before_first_program_use
> - decode_encode_srgb_for_generatemipmap
> - disable_discard_framebuffer
> - disable_dxgi_zero_copy_video
> - disable_framebuffer_cmaa
> - exit_on_context_lost
> - force_cube_complete
> - scalarize_vec_and_mat_constructor_args
> - texsubimage_faster_than_teximage
>
> Problems Detected
>
> - Some drivers are unable to reset the D3D device in the GPU process
> sandbox
> *Applied Workarounds: exit_on_context_lost*
> - TexSubImage is faster for full uploads on ANGLE
> *Applied Workarounds: texsubimage_faster_than_teximage*
> - Clear uniforms before first program use on all platforms: 124764
> <
http://crbug.com/124764>, 349137 <
http://crbug.com/349137>
> *Applied Workarounds: clear_uniforms_before_first_program_use*
> - Always rewrite vec/mat constructors to be consistent: 398694
> <
http://crbug.com/398694>
> *Applied Workarounds: scalarize_vec_and_mat_constructor_args*
> - ANGLE crash on glReadPixels from incomplete cube map texture: 518889
> <
http://crbug.com/518889>
> *Applied Workarounds: force_cube_complete*
> - Framebuffer discarding can hurt performance on non-tilers: 570897
> <
http://crbug.com/570897>
> *Applied Workarounds: disable_discard_framebuffer*
> - Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
> <
http://crbug.com/535198>
> *Applied Workarounds: disable_framebuffer_cmaa*
> - Zero-copy NV12 video displays incorrect colors on NVIDIA drivers.:
> 635319 <
http://crbug.com/635319>
> *Applied Workarounds: disable_dxgi_zero_copy_video*
> - Disable KHR_blend_equation_advanced until cc shaders are updated:
> 661715 <
http://crbug.com/661715>
> - Decode and Encode before generateMipmap for srgb format textures on
> Windows: 634519 <
http://crbug.com/634519>
> *Applied Workarounds: decode_encode_srgb_for_generatemipmap*
> - Accelerated rasterization has been disabled, either via blacklist,
> about:flags or the command line.
> *Disabled Features: rasterization*
> - Native GpuMemoryBuffers have been disabled, either via about:flags
> or
> command line.
> *Disabled Features: native_gpu_memory_buffers*
> - GpuProcessHostUIShim: The GPU process exited normally. Everything is
> okay.
>
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