You'll need to dig deeper using tools like the heap profiler to
understand what is being allocated and collected. You can also pass
--js-flags="--trace_gc" on the command line to see more details about
garbage collection that may not show up in the timeline. Young
generation collections (scavenges) are extremely fast and you should
not have to worry about them. Full GCs on the other hand will cause
your application to drop frames. Most of the time it should be
possible to avoid triggering full GCs by avoiding allocating
medium-lived objects.
http://groups.google.com/group/webgl-dev-list is a better list for
discussing WebGL application issues. You may find other developers
there with concrete advice on tracking down and fixing memory
allocation problems.
-Ken