I checked with some windbg contacts and they said that Time Travel Debugging should work with multiple processes and with Chromium. They're not sure how the claims of deadlocks when tracing Electron came from and are looking in to that.
The sandbox is an issue if you connect TTD to a renderer process after the token has been dropped but shouldn't be a problem if you are connected from the start.
The Chromium sampling profiler could potentially cause issues - maybe try disabling that? If that is a continual problem then we can explore disabling the sampling profiler when TTD is detected, similarly to how we are going to
disable it when App Verifier is detected.
If you still have issues then reporting a bug would be the next best step. If you use the Windows 10 feedback hub or other mechanisms and then send the bug link to
twitter.com/aluhrs13 or then it should get looked at.