Simon.--
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To be clear, this is the GPU memory usage, not the system memory usage, correct?
Do you see any GPU memory usage for the renderer processes (and does it go away)?
If indeed this the jump from 12M->33M is because of the browser (perhaps Aura), then it's probably the case that this is the texture manager keeping around recently-deleted textures "just in case" they are needed in the future. This is critical for performance on
some platforms (Android), but less helpful on some desktop platforms (and perhaps it should be disabled).
If you want to verify that this is due to recycling, modify cc/prioritized_texture_manager.cc "size_t tenPercentOfMemory = m_memoryAvailableBytes / 10;" to just be "0", and see if that sorts out the issue.
Yes, I didn't notice any slow execution.If you want to verify that this is due to recycling, modify cc/prioritized_texture_manager.cc "size_t tenPercentOfMemory = m_memoryAvailableBytes / 10;" to just be "0", and see if that sorts out the issue.With this modification, gpu memory is backed to previous exactly (almost 9MB, no browser window only task manager).
I have a question about when reduceMemory() is called?when closing a tab?
2012. 11. 13. 오전 7:13에 "Christopher Cameron" <ccam...@chromium.org>님이 작성:
Great!! That's what I really want :)
Thank you!!
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