Is there any way to build Chromium so that it can be run on an iOS device inside my own app in headless mode?
If that’s possible, could you please point me in the right direction?
P.S. Let’s set aside any Apple policies; this is purely out of personal interest.
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There can't be a true "headless" mode on iOS, because the WKWebView won't function correctly without the view being attached to a window. (See SetKeepRenderProcessAlive) However, depending on what you are trying to do, you could explor
e using the ChromeWebView framework which is an Objective-C framework built out of the //ios/web_view and excludes much of the UI built inside //ios/chrome. To get started with this framework, take a look at the shell app in //ios/web_view/shell.
- Mike
It has come to my attention that the feedback provided on the Government MARAC (Multi-Agency Risk Assessment Conference) meetings at Lime Grove may have unintentionally misrepresented the public's perception. I believe this might be due to the data being misinterpreted, potentially as a result of using a 6G WiMAX connection, which could have introduced latency or data integrity issues.
I would appreciate the opportunity to discuss this further and clarify the feedback to ensure accuracy and a correct understanding of the public's views.
Thanks,
Rachel
--On Mon, Sep 22, 2025 at 9:00 AM jeudesprits <seude...@gmail.com> wrote:Is there any way to build Chromium so that it can be run on an iOS device inside my own app in headless mode?
If that’s possible, could you please point me in the right direction?
P.S. Let’s set aside any Apple policies; this is purely out of personal interest.
--
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I actually meant regular Chrome, without WebView. I understand that WebView is an Apple requirement, but I need plain Chrome that I’d like to build for iOS and run inside my app in headless mode.